Background details are almost entirely told rather than shown, leaving very little room for drawing conclusions or giving you time to digest new plot details. In a select few cases, that method of just letting you experience the world for what it is can be great, yet Atomic Heart instead feels immediately overwhelming, and that feeling never stops. Rather than being introduced through conventional methods, you’re dropped in a boat and away you go. Not in the sense that you’re immediately sent off to discover endless details about the game world, but rather you’re put right into the game as if the entire intro cutscene was removed. From the minute you launch, you’re immediately thrust into the game’s world. It may still be a ways off for most consumers, but there's no doubt that while ray tracing my not directly impact game design, it certainly makes games look better for those who can afford it for now.To call the plot of Atomic Heart a mess would be an understatement. Shadows look more (naturally) blurry, and mirrors can actually display the objects they reflect with more accuracy. Throughout the demo (which was first shown off during the Nvidia's Editors Day during Gamescom), the lighting turns RTX on and off, letting us see exactly what changes when the new tech is implemented. Case in point: A recent demo showing off the benefits of ray tracing uses the indie title as its showcase.Īlthough we've seen plenty of trailers recently showing off ray-traced games, but what sets this demo apart is both how thorough it is and the use of comparison to emphasize the differences between ray-traced and non ray-traced graphics. We've been keeping our eye on Atomic Heart since we described is "Soviet BioShock" earlier this year, and it continues to be a impressive mix of both style and tech prowess.
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